Monday, March 31, 2008

Gnomon Workshop - Maya Fluid Effects Fundamentals


Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.

Download Link:
Rapidshare_Part_1 / Rapidshare_Part_2
Rapidshare_Part_3 / Rapidshare_Part_4
Rapidshare_Part_5 / Rapidshare_Part_6
Rapidshare_Part_7 / Rapidshare_Part_8
Rapidshare_Part_9 / Rapidshare_Part_10
Rapidshare_Part_11 / Rapidshare_Part_12
Rapidshare_Part_13 / Rapidshare_Part_14
Rapidshare_Part_15 / Rapidshare_Part_16
Rapidshare_Part_17


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